XSOK
Section: Games and Demos (6)
Updated: November 1994
Index
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NAME
xsok - generic Sokoban game for X11
SYNOPSIS
xsok
[
options
]
DESCRIPTION
xsok
is a single player strategic game, a superset of the well known Sokoban game.
This manpage describes only the user interface of xsok. If you want to
create own levels, you should consult the xsok manual for more information.
The target of Sokoban
is to push all the objects into the score area of each level using the
mouse or the arrow keys. For the other level subsets, there are different
kinds of objects, and special effect squares.
xsok can be played using only the mouse, or only the keyboard. Keyboard
and mouse bindings are defined through a textfile. This manual page describes
the default bindings.
If the left mouse button is pressed on a clear square, the man will move to
that location via the optimal path if such a path exists. If the left button is
pressed on an object that is adjacent to the player, the object will be pushed.
The right button will take back the last move and the middle mouse button will
let you walk or push multiple squares in either horizontal or vertical
direction.
OPTIONS
All standard X toolkit parameters may be given, such as
-display display etc.
Additional options are
- -rules level subset
-
This option specifies the initial level subset for xsok.
Valid built-in rule names are Sokoban, Cyberbox, and Xsok,
but you may implement new level subsets without recompiling the game.
Level subsets share common characteristics of the board.
In Sokoban, for example, all boxes have the same weight.
In Xsok, the first level is a demo level, where you can experiment
with the new objects.
- -level startlevel
-
Set the starting level.
- -username username
-
In a save-game file, your name, as found in the /etc/passwd file, and the
hostname of your computer, will be stored in the file. The default format is
realname (username@hostname.domain), for example
Michael Bischoff (mbi@flawless.ts.rz.tu-bs.de).
You can override this default string with the argument to the username option and provide a different e-mail address, for example
xsok -username "Michael Bischoff (m.bischoff@tu-bs.de)".
If you break the scores for one level, your solution will be saved automatically.
- -xsokdir xsokdir
-
This option sets the root of the xsok data file tree. The default is
/usr/games/lib/xsok.
- -xpmdir xpmdir
-
This gives the directory from where to load the graphic data.
- -savedir savedir
-
This option sets the directory for save game files and the xsok highscore
files. The default is /var/games/xsok.
- -messageFile messagefile
-
This option sets the name of an alternative message file for xsok.
The pathname is relative to xsokdir. The default is messages,
and does not exist, which means to use the internal messages.
- -keyboardFile keyboardfile
-
This option sets the name of the file defining the keyboard bindings.
The pathname is relative to xsokdir. The default is keys.
The bindings in the default file are described below.
All command line options may be abbreviated, or set by the X11 resource
manager. The resource name for option -xyz is Tableau.xyz and its
class name Tableau.Xyz.
KEYBOARD BINDINGS
The arrow keys will move the man. The default binding is similar to the
binding in xsokoban. Some commands accept a numerical prefix (i.e.
typing some digits before the command key), which usually is used as an
operation count.
- a
-
Display the author of a level (if known).
- b
-
Drops the bookmark.
- g
-
Goto bookmark.
- i
-
Displays the level comment (if any).
- s
-
Saves the current position.
- L
-
Reloads a saved game.
- R
-
Restart this level. With numerical prefix n, jumps to move number
n.
- N
-
Proceed to the next level. With numerical prefix n,
jumps to level n.
- H
-
Reread the highscore table.
- P
-
Return to the previous level.
- U
-
Proceeds to the next unsolved level.
- q
-
Quits the game.
- v
-
Shows the version of xsok.
- ?
-
Shows the current score.
- b
-
Shows the best score for this level.
- c
-
Drops the bookmark at the current position.
- u
-
Undoes the last elementary move. Accepts numerical prefix.
- r
-
Redoes last move (undoes an undo). Accepts numerical prefix.
- (
-
Starts recording a macro (sequence of moves)
- )
-
End a macro.
- <ENTER>
-
Replays a macro.
NATIONAL LANGUAGE SUPPORT
xsok has simple support for different languages. All messages which
appear in the X11 window may be overloaded by files, as well as the key
bindings. The typical support consists of an application-defaults file, a
message file, and a keyboard file. Possibly translated online-help files are
also there. To select a different language, call xsok after setting the
environment variable LANG to the desired value. Currently, no translated
version is available.
FILES
(Directories may differ on your system.)
/usr/games/bin/xsok
/var/games/xsok/type.score
/var/games/xsok/type.nn.{sv,bs,mp,mm}
/usr/doc/xsok/COPYRIGHT.{GNU,xsok,xpm}
/usr/doc/xsok/xsok.dvi
/usr/doc/xsok/cyberbox.doc
/usr/games/lib/xsok/floor.xpm.gz
/usr/games/lib/xsok/objects.xpm.gz
/usr/games/lib/xsok/keys
/usr/games/lib/xsok/keys.help
/usr/games/lib/xsok/type.def.gz
/usr/games/lib/xsok/type.help
Where type is one of Sokoban, Xsok, Cyberbox, and
possibly others.
CREDITS
Inspiration for xsok came from xsokoban, a previous implementation
of the Sokoban game by Joseph L. Traub. From this game, the wall graphics
were taken, and the mouse button assignment. xsokoban's level files can
be used without change, but by default, all level files of a level subset are
combined into a single file. Of course, credits also go to the unknown author
of the curses based game.
The Cyberbox levels (and a MSDOS game of the same name) are written by
Doug Beeferman.
BUGS
The undo function is too slow. Highscore file handling uses no file locking.
Cyberbox zappers are implemented as one-way passages, which causes worse
scores and easier levels.
Please mail bug reports to mbi@mo.math.nat.tu-bs.de. Fixes are
especially welcome.
SEE ALSO
xsokoban(6x), sokoban(6)
AUTHOR
Michael Bischoff
COPYRIGHT
Copyright (c) 1994 by Michael Bischoff (mbi@mo.math.nat.tu-bs.de)
Permission to use, copy, modify, and distribute this software and its
documentation for any purpose and without fee is hereby granted, provided that
the above copyright notice appear in all copies and that both that copyright
notice and this permission notice appear in supporting documentation.
xsok was developed under Linux, the free UNIX for the IBM-PC and
compatibles. xsok is distributed by terms of the GNU General public
license (GNU Copyleft).
Index
- NAME
-
- SYNOPSIS
-
- DESCRIPTION
-
- OPTIONS
-
- KEYBOARD BINDINGS
-
- NATIONAL LANGUAGE SUPPORT
-
- FILES
-
- CREDITS
-
- BUGS
-
- SEE ALSO
-
- AUTHOR
-
- COPYRIGHT
-
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